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AI Insights · Timothy · July 2024

Top 5 2D Realistic Games in Oceania: Q2 2024 Performance

Discover the performance trends of the top 5 2D realistic games on a unified platform in Oceania for Q2 2024, with insights on downloads, revenue, and active users.

Top 5 2D Realistic Games in Oceania: Q2 2024 Performance

In Q2 2024, the top 5 2D realistic games on a unified platform in Oceania showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game, based on data from Sensor Tower.

8 Ball Pool™ saw a varied performance in weekly revenue, peaking at around $55K in late April and experiencing a slight dip to $43K in early May. Downloads for the game hovered around 13K per week, with a notable spike to nearly 15K in mid-June. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 318K.

Business Empire: RichMan had an up-and-down journey in weekly downloads, starting strong at 9.5K but dropping to around 4.1K by early June before stabilizing at 6.1K by the end of the quarter. Active users saw a steady rise from 18.6K at the beginning of April to 33.2K by the end of June, indicating growing engagement despite fluctuating downloads.

Evony demonstrated robust weekly revenue, consistently staying above $120K and peaking at $157K in late April. Downloads varied, with a high of 7.9K in early May and a low of 4.1K in early April. Active users followed a similar trend, starting at 16.6K and ending at 20.4K, showcasing a steady increase in engagement throughout the quarter.

Solitaire - Card Games Classic had moderate weekly revenue, peaking at $384 in late May. Downloads remained relatively stable, ranging between 4.5K and 7.3K, with a peak in early June. Active users increased steadily from 40.5K at the beginning of April to nearly 50K by the end of June, indicating growing popularity.

Solitaire maintained a consistent revenue stream, averaging around $2K weekly. Downloads saw a dip in late April to 4.5K but recovered to 5.3K by late June. The game maintained a high level of active users, starting at 613K and ending at nearly 599K, showcasing strong retention.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024